These guys are pain incarnate: They have high initiative, high damage, and a wide attack range. Starting things off strong with the biggest threat of this dungeon. Exclusive Enemies (for now): Pelagic Grouper (Threat Level: FUCK) As for items, you want to bring a bunch of shovels for treasure, medical herbs for both treasure and quirk removal, and band-aids for the gross amount of bleed here. Houndmaster is also a wonderful class to bring since his anti-prot technique is incredible, however the Bounty Hunter works just as well and can synergize with the Occultist you will most likely be bringing. An offensive occultist would be a great thing to bring to this dungeon, since many of his skills come with anti-eldritch properties and he has a unique accessory that further buffs that Should your occultist have the Eldritch Hater/Slayer quirks along with the Eldritch Slaying Incense, he can crit-storm a majority of the enemies in this area. In terms of combat, this area came with the advent of the PROT mechanic, so you'll be seeing a lot of that alongside a focus on bleeding damage from enemies. The main theme of the cove is eldritch enemies, more specifically focused around fish-men and other aquatic fiends. If the ruins was Army of Darkness, then the cove is Call of Cthulhu. Part 7: Overview: The Cove The Cove Enjoy our rich aquatic wild-live and mystical faunaįunny how we go from talking about the starter zone to talking about the last developed zone during early access.
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